Ryan Smith
Ryan Smith
Art Director of Research and Development, Gearbox Software
Dallas, United States

Summary

Art Director of Research and Development - Gearbox Software
Lead Technical Artist - Santa Monica Studio - God Of War
Technical Art Director - Gearbox Software - Borderlands 3
Freelance Technical Artist - System Era - Astroneer
Technical Artist - Gearbox Software - Borderlands 2, Borderlands, Presequel
FX Artist - id Software - RAGE
Environment Artist - Digital Extremes - The Darkness 2

Skills

Environment Design3D ModelingShadersProgrammingPBR Texturing

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Python
Python
Sketchfab
Sketchfab

Productions

    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Lead Technical Artist
    • Company
      Gearbox Software
    • Video Game
      Astroneer
    • Year
      2019
    • Role
      Contract FX / Technical Artist
    • Company
      System Era Softworks
    • Video Game
      Borderlands: The Pre-Sequel
    • Year
      2014
    • Role
      VFX Artist, Technical Artist
    • Company
      Gearbox Software
    • Video Game
      Aliens: Colonial Marines
    • Year
      2013
    • Role
      Technical Artist, Layout Artist, VFX Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      VFX Artist
    • Company
      Gearbox Software
    • Video Game
      Rage
    • Year
      2011
    • Role
      VFX Artist
    • Company
      id Software
    • Video Game
      The Darkness II
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Digital Extremes